![]() There (2003): Created by Will Harvey and Jeffrey Ventrella, it allowed users to create avatars, explore, socialize, and purchase items and services using an in-game virtual currency, Therebucks.Active Worlds allowed users to log in, assign themselves a name, and explore 3D virtual worlds created by others, as well as to create worlds of their own. Active Worlds (1995): This online virtual world was developed by ActiveWorlds Inc.Some of the most remarkable attempts are: In theory, at least.įrom the moment the internet became what we know it to be today, there have been attempts at creating this “virtual world” for which the metaverse is famous. Then, if we already know the metaverse is to be the internet’s successor, and we take into account both Stephenson and Zuckerberg’s definitions and the latter’s assurance that it will be accessible through all of our different computing systems, including PC and mobile devices, we can safely conceptualize what the metaverse is. ![]() Related: What's the Difference Between the Internet and the World Wide Web? However, the place we give spatial attributes and call cyberspace, or the internet, is not just information, or the servers that store it, or the landlines that put the network in place, but the synthesis of them all into a single functional tool. ![]() ![]() When we are on our phones checking our emails, we say we are on the internet, just as we do when we scroll through Facebook or Google something. But, what is the internet? Is it the information you view on your smartphone’s screen? Or, is it the servers storing that information? Or, is it the physical transoceanic landlines that allow the World Wide Web network to come together? ![]()
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